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VTT PRODUCTION

VTT Modules for Foundry and Roll20

We build playable VTT releases: scenes, journals, maps, handouts, entities, music, and navigation. If the project needs its own system, we design sheets, data, and rolls. If the system already exists, we adapt the release for Foundry VTT or Roll20 so it is practical to run at the table.

Discuss a VTT Project

01 / SCOPE

What We Do

We can start from a PDF, source text, maps, music, or a finished layout and build the VTT version. Some jobs are compact: scenes and journals. Others are full system work: sheets, entities, rolls, data, and release packaging.

02 / DIRECTIONS

Three Types of Work

System Creation
Open

01

System Creation

We design data structures, character sheets, entities, rolls, and automation for Foundry VTT or Roll20. The result should be a usable tool, not a loose folder of files.

Content Conversion
Open

02

Content Conversion

We convert adventures and play kits into an existing VTT system: scenes, maps, journals, handouts, NPCs, items, tables, links, music, and GM-facing notes.

Post-Release Support
Open

03

Post-Release Support

We check modules after platform updates, triage bugs, prepare patches, and keep releases from breaking after publication. It is real work and should be planned as such.

In-Module Interactivity
Open

03 / PRODUCTION LAYER

In-Module Interactivity

We can build more than scenes and journals: terminals, navigation blocks, journal buttons, macros, playlists, ambient zones, and other details that help the GM run the game from inside the VTT.

03 / PRODUCTION LAYER

Missing Maps and Assets

If the project lacks visuals, maps, or audio, we can scope that separately. The studio works with artists and composers who can prepare maps, dynamic-lighting variants, cover art, illustrations, tokens, handouts, interface elements, music, or sound atmosphere for the release.

04 / DEMO

Lost Mark Foundry VTT Demo

The Foundry module page includes a short teaser. We use it here as a concrete example of a shipped module: scenes, journals, map work, music, and the in-game terminal.

Module page on itch

05

Possible Deliverables

A system, Foundry module, Roll20 module, scenes, maps, journals, handouts, game entities, tables, tokens, dynamic lighting, audio, interactive elements, documentation, publication package, and support plan. The exact list depends on the material.

06

What You Can Send

PDFs, source text, a laid-out release, maps, illustrations, tokens, audio, data tables, or a rough project structure. Rights for maps, music, illustrations, and text need to be clear before release work starts.

07

How the Work Runs

First we clarify platform, system, scope, asset list, and rights. Then we lock deliverables, stages, and timing. After production comes QA, review, and release preparation. If needed, the project stays on support.

08 / RELEASE FLOW

Publication Preparation

We can help clean up the release package: file structure, metadata, asset checks, store copy, and premium-distribution preparation when that route fits the project.

09 / SUPPORT

Support Is Not a Free Add-On

Foundry and Roll20 change. A working module needs compatibility checks, regression testing, patches, and a release flow. It is better to plan this as part of the product lifecycle than as emergency repair after launch.

10 / BUDGET

Prices and Project Budget

We show starting ranges so it is easier to understand the approximate budget of a project. Final pricing depends on platform, content volume, automation level, source material quality, and post-release support.

01 / content adaptation

Content Adaptation

starting range €750–900

Small Module

For a one-shot, quickstart, or small release: basic structure, scenes, journals, handouts, and game-ready content assembly.

starting range €2,000–2,400

Adventure Module

For a full adventure or mid-size commercial release: multiple maps, linked journals, NPCs, items, tables, navigation, and game-ready preparation.

starting range €5,000–5,500

Publisher Release

For a large release, campaign, or showcase product: high content volume, polished presentation, QA, expanded structure, and release preparation.

02 / new system

System Creation

starting range €2,500–3,000

Roll20 Character Sheet

For systems that need a dedicated Roll20 character sheet without a fully custom advanced ecosystem.

starting range €4,500–5,000

Foundry System MVP

A basic working system with core entities, sheets, key rolls, and an initial playable structure.

starting range €10,000–12,000

Custom System Production

For full systems with multiple sheets, automation, UX work, documentation, and structured release preparation.

03 / support

Post-Release Support

from €200/month, up to 4 hours

Basic Care

Small fixes, questions, light updates, and basic maintenance after release.

from €550/month, up to 10 hours

Standard Support

Planned fixes, compatibility checks, regular updates, and small improvements.

from €950/month, up to 20 hours

Publisher Support

Priority support, release patches, regression checks, and active maintenance for a published product.

What affects the final cost

Platform, whether the system already exists, number of maps and entities, automation level, localization, asset readiness, and post-release support.

Support packages are tied to a monthly work volume. If the project needs more time, we estimate the additional scope separately.

11 / ESTIMATOR

Estimate Your Project Budget

Answer a few short questions to get an approximate budget range. This is not a final quote: final pricing is confirmed after reviewing the materials and clarifying the exact scope.

Budget signal idle

Answer a few short questions to get an approximate budget range. This is not a final quote: final pricing is confirmed after reviewing the materials and clarifying the exact scope.

12 / BRIEF

Have a Foundry or Roll20 release?

Send a short description and a link to the material. We will review the scope and suggest a sensible format: system work, content conversion, or support.

SystemsContent conversionSupport

Short Brief